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Aptitude tests

UK train driver selection uses timed aptitude tests of concentration, reaction, visual search, memory, rules, and judgement. These tests practise those task formats so assessment day is not the first time you sit this kind of work, under a clock.

Each card explains what you do in the test, and why it is used. There are 32 tests, and 5 of them are free to try. Sit a free sample with no account, run the Assessment Day Simulator in the same order as the day, print the free aptitude test PDF, or sit the free situational judgement sample.

Type

AllAttentionReactionTimingDual taskMemoryRulesReasoningInterview

13 of 32 tests

Vigilance

Attention · 5 / 15 / 30 min

What you do

You watch a dull square for a long stretch. Click only when it turns pure black. Nothing else counts.

Why it is useful

On a long drive, most of the time nothing happens, then something that matters does. Operators need people who keep watching. Misses and false clicks both count, and a short run does not train the second half of a long one.

Try Vigilance

WAFV Reaction Time

Attention · 1 / 2 / 4 min

What you do

A dark field. Click as soon as you see a bright flash or hear a beep. Ignore pale flickers.

Why it is useful

This is not a simple green circle. You have to spot a real flash or tone among near-misses. Clicking a pale flicker is as bad as missing the real one.

Try WAFV RT

Visual Search

Attention · 3 / 6 / 9 min

What you do

A target shape and colour, then a busy grid. Mark every match.

Why it is useful

A cab and the lineside are busy. You have to find the thing that matches and ignore near-misses. Some grids have no matches. Clicking because the clock is loud is a fail. Scan in a method, row by row.

Try Visual Search

Visual Pursuit

Attention · 8 / 16 / 24 puzzles

What you do

A tangle of lines. Follow the marked start to the exit it comes out of.

Why it is useful

Displays are full of lines that cross. You have to follow one path and not jump to a neighbour that only looks like yours. Trace it through, rather than guessing the exit.

Try Pursuit

Cab Monitoring

Attention · 10 / 16 / 24 trials

What you do

A cab desk with speed, AWS, aspect, and radio all live at once. Act only on the one that needs you. Drive on if none do.

Why it is useful

Several instruments can look busy while only one needs an action. You have to pick that one, or drive on if none do. Common mistakes are answering radio chatter, treating yellow as stop, or cancelling AWS that is already cancelled.

Try Cab Monitoring

ATAVT Perception

Attention · 10 / 16 / 24 trials

What you do

A busy street scene flashes, then it is gone. Tick the kinds of thing that were there. Wrong ticks cost you as much as misses.

Why it is useful

You do not get a long look at a platform or a junction. The skill is what you keep after the picture has gone, not how carefully you can study a still that stays on screen.

Try ATAVT Perception

Two-hand tracking

Attention · 45 / 75 / 120 s

What you do

A winding path. A and D move left and right. Arrow keys move up and down. Keep the marker with the lead.

Why it is useful

Two hands, two axes. The trap is steering well on one and drifting on the other. This one needs a keyboard.

Try Two-hand

Group Bourdon

Attention · 1 / 2 min

What you do

A page of dot clusters. Each sheet has its own target. Mark every matching group, not the near-misses.

Why it is useful

The job often means checking the same kind of thing, again and again, without drifting. This is a dense page, a simple rule, and a clock. Rushing invents matches. Going too slowly leaves most of the page unmarked.

Try Group Bourdon

Auditory Attention

Attention · 1 / 2 / 4 min

What you do

Beeps in a pattern. Click when the count matches the number on screen. The target will change.

Why it is useful

Not everything that matters is on the screen. You have to listen, keep a rule, and ignore the rest. The usual trap is clicking the old target after it has changed.

Try Auditory

Bourdon endurance

Attention · Until a miss

What you do

The same clusters, but each sheet gets harder. One miss ends the run. Climb as far as you can.

Why it is useful

A short Bourdon run teaches the rule. This one keeps going as the page gets denser, and one miss ends it. It trains staying accurate after the easy hits have gone.

Try Bourdon endurance

Stroop

Attention · ~2 / 4 / 6 min

What you do

A colour word in a coloured box. Click the colour, the word, or the box, as the rule says.

Why it is useful

The word, the ink, and the box can disagree. The test is whether you follow the rule you were given, not the habit that feels faster.

Try Stroop

Flanker

Attention · ~2 / 4 / 6 min

What you do

A row of arrows. Count left to right, then click the numbered arrow.

Why it is useful

The arrows beside the target pull your eye. You have to click the numbered one, not the one that jumped first. Rushing the count is the usual miss.

Try Flanker

Symbol Coding

Attention · 1 / 1.5 / 2 min test

What you do

Memorise a symbol-to-digit key, then code as many as you can before time runs out.

Why it is useful

You look up a simple key, quickly, without losing your place. That mix of memory and speed shows up in paperwork and any panel with a legend.

Try Symbol Code

Try 5 train driver aptitude tests free

No card required. Start practising in 60 seconds. Practice is for the type of task. It is not the official paper, and a practice score is not a pass.

Try 5 train driver aptitude tests free
FAQ
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Made in the United Kingdom. RailFocus is independent practice. It is not affiliated with train operators or RSSB, and practice scores are not official assessment results.

1234512345

Cab desk

Speed

90LIM 90

AWS

Horn

Aspect

Yellow

Radio

RX · Channel

Driver of 1A22, your 12:40 is on time.

2

Click the box

RED

BLUE

Arrow 2, left to right

←→←

☆ → 5

Match the digit

Find every cluster of 3

Find every cluster of 3